Tag: Conquest

  • Guild Perks Galore

    Guild Perks Galore

    “Maximum” Guild Level Achieved!
    Guild Level 65 Thumbnail

     

    The guild reached level 65 today! Although guilds continue to gain levels beyond, we have earned all perks currently available through the guild leveling system.

     

    A huge thanks to everyone who contributed to this milestone, whether you added vast or modest sums of XP, from longtime members and recent additions, and to those who helped along the way but aren’t with us anymore. For a guild as small, personal, and real-life focused as we are, this is an immense accomplishment!

     

     

     

     

     

  • Fully Armed and Operational

    Fully Armed and Operational

    Guild Leveling!

     

    The guild reached level 24 today! For the efforts of only a few, it’s satisfying progress. The Perseverance is fully unlocked (for Guild Perks, at least).

    Still just treading water, awaiting the expansion. /bored but also /excited

     

     

     

     

     

  • Lucky 13

    Lucky 13

    Guild Level 13 – the Luckiest Level

     

    The guild reached level 13 today! Auspicious.

     

    Ossus and Dantooine are cool, but the guild is basically in a holding pattern, awaiting more information about the Onslaught 6.0 expansion to SWTOR. Maybe once there’s new operations content, our raid-focused guild will have something to do again. Now taking applications! :p

     

     

  • Conquistadors?

    Conquistadors?

    Just Call us Conquistadors

     

    It’s uncertain how we achieved this destiny. We didn’t try to. Was there a bug? Did some unknown benefactor single-handedly craft us to millions of CQ points? So many questions, yet no answers.

     

    We may never know how we achieved our first ever Conqueror of Anything title, but here we are. It makes for great screenshots, at least!

     

     

     

  • Delusions of Summer Flame

    Delusions of Summer Flame

    Delusions of Summer Flame

     

    What an incredible summer! Our family grew by leaps and bounds, including teams of new Peacekeepers, a new Diplomat, our first Celebrant, the release of Strongholds, huge briefing rooms full of chairs and posters, a barren but homey Flagship, success in the first week of Conquests with 7th place on Voss, a hundred million credits donated to the guild bank representing a massive collective effort of dailies and crafting and operations, several all out assaults on Imperial bases all over the galaxy, and … well … whew, if that wasn’t enough to fill a summer time span that generally results in a lull of activity, it’s hard to imagine what would!