Tag: Gods

  • SM Gods: Cleared

    SM Gods: Cleared

    Gods Storymode: Cleared

     

    After a setback of several weeks due to turnover at the tank slot, and Inigo’s ascendance to our esteemed new tank, we finally cleared Izax. Maybe we can finally start making progress in HM? /crossed fingers!

     

    Also, maybe someone can explain Scyva’s role in all this? She wanted us dead, then she wanted us left alone, then she wanted us dead again, then she wanted to help us defeat Izax? The writer in charge of the operation’s narrative bits has a confused relationship with an unstable mother and is exploring those themes here? /confused.

     

     

     

     

     

  • Scyva

    Scyva

    Scyva Downed (But Not Out?)

     

    Izax comes out in a few weeks, and we just now got around to downing Scyva. Auri guided us through trash, we spent 30 minutes hilariously sniper-diving into whirlpools, and all in all, we had fun.

     

    After getting Chet up to speed, we’re ready for Izax!

     

     

     

  • Satele Shan: Now Serving

    Satele Shan: Now Serving

    We All Arrive on Satele Shan

     

    … and other innuendoey phrases. The Harbinger will never again crash, uttering each time “this hurts you.” West Coast and APAC players will never again enjoy a playable ping. It could be worse, though. Instead of arriving on Satele Shan, we could easily have been doing it on the Hot Prospect, which … what does that even mean?

     

    It’s an all new server, with all new people, and lots of new possibilities. Let’s hope the influx of new players is a good thing for us all (is it Harby-centric to think of it as an INflux?). Our raid team continues to suffer attrition due to the special combination of slow, uninteresting ops content releases, and real-life factors. So, a newly infused pool of players on the server can only be a good thing.

     

    The third boss in Gods will be out now. The piecemeal approach to content releases makes it hard to sustain interest in raiding guilds like ours, especially because of the gap between the difficulty settings. Storymode is borderline boring; Hardmode is basically Nightmare. Raid groups that enjoy a challenge, but don’t want to work part time on raids, have no content to enjoy right now.

  • Esne & Aivela

    Esne & Aivela

    Esne & Aivela: Windshield Wipers of … *DOOM* … ?

     

    We cleared the new ops bosses in Gods with our 3rd tier alts the first raid night after the patch. The graphics are amazing. The mechanics are interesting. The difficulty is … well … we didn’t know what we were doing and we 1-shot it. Like, we’re good, but, even on storymode that should have been harder.

     

    It would be interesting to see how this works on Hardmode, but with roster turnover due to Real Life and players’ understandable frustration/boredom with HM Tyth, we’re a long way from seeing the new fight in a difficulty level higher than “sleepwalk.”

     

    On the plus side, we can now customize Lana, and a new Manaan stronghold.