Tag: HM

  • Lights Out (HM) Defeated

    Lights Out (HM) Defeated

    Dxun – Breach CI-004: Lights Out – HM – Defeated!

     

    According to StarParse, it took us 17 tries to clear the Lights Out encounter. That doesn’t seem so bad, honestly. We still pugged a DPS, but Yothann stepped in as a healer for us and that worked perfectly, especially because he now has the HM achievement before the SM!

     

    Also, our clear of Red on the way to Lights Out was a much cleaner kill than our initial kill was last week. Wouldn’t it be cool if we managed to clear the Nature of Progress HM before NiM gets released!

     

     

     

     

     

  • HM Red Defeated

    HM Red Defeated

    The Pack Leader Down … Delusional Life Finds A Way!
    Guide / Walkthru

     

    We’re still pugging one or two spots a week (Join Now!), but we clear Hardmode content anyway! Our first legitimate “progression” kill in SWTOR: Onslaught.

     

    Progression kill … now that’s a phrase I’ve not heard in a long time … a long time.

     

    Furthermore, not only had no one present cleared Hardmode Red, we didn’t have a full grasp of the fight’s mechanics when we won. Not sure if that’s a credit to our brute force methods, or a critique of the fight design. Either way, it was a lot of fun to have Bravo tossing heals at us again, even if it was a limited engagement.

     

    I think the video linked above is the only one on YouTube that explains the fight well. Other videos are just like archival records of teams’ kills, or they are instructional but not very interesting or entertaining. I was going for both. I hope it gets some views /crossedfingers.

  • HM Torque: Defeated

    HM Torque: Defeated

    3/5 HM Ravagers!! Also, EC HM Full Clear.

     

    Last week, we cleared up through Torque in Hardmode Ravagers, and our kill was one for the instructional video series. Screenshot to the right shows dead players and purple loot. We make wipes look fabulous!

     

    Then this week, we had two players absent for Real Life First reasons, and without missing a beat, Adam and Morgan stepped in, stepped up, and slapped Kephess’s leathery face … in the face!

  • Temple HM 4/5

    Temple HM 4/5

    Temple of Sacrifice HM: 4/5!!

     

    It was months since our last trip to Yavin 4, but we knocked out the first two bosses like we had cleared them just last week. Then we got our first kill on Hardmode Lurker (post-nerf /sadface)! We were a little worried about Commanders, since we only squeaked by (nerfed) Underlurker, and Commanders was supposed to be hard. But then … Commanders was super easy … so … go figure.

     

    Emboldened by our convincing win over the Commanders, we decided to do something heroic. HM Revan in 3.0 was beyond us, because we couldn’t get past Lurker. So at the time, we never studied Revan HM. Fast forward to the current expansion, and leading up to tonight, we focused our preparation on Underlurker and Commanders. But in the REAL WORLD, heroes don’t get to practice their heroics! So we decided to just attack Revan, and try to win purely by thinking our our feet. “Discard” was our MT’s reward.

     

    Next time, Revan! Next time … /shakesfist!

  • DF, HM: Cleared

    DF, HM: Cleared

    Dread Fortress Hardmode: Cleared!
    Corruptor Zero Kill: Tank PoV

     

    Brontes Kill: Tank PoV

     

    Back from the winter break and badder than ever! One-shot ninja pull on Nefra, easy one-shots on Draxus and Grobby, and then 3 or 4 attempts to clear the Corruptor and another 4 or 5 to clear Brontes. 2.5 hours and tons more 224 for our efforts!

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

  • HM TfB & SnV: Cleared

    HM TfB & SnV: Cleared

    Hardmodes TFB and SnV: Cleared!

     

    We like a little drama with our final-boss takedowns. We cleared Dreadmaster Styrak with only 3 players left standing at the end, and we cleared the Terror with only 2 players left standing … the healers! The killing blow was undoubtedly delivered via Double Strike!

     

    All the 224 gear we’ve obtained thanks to the “Featured Hardmode” scheme should make these Hardmodes quick and easy next time they come around.

  • 3.0 HMs: 2/5 (Pre-Nerf)

    3.0 HMs: 2/5 (Pre-Nerf)

    3.0 Hardmodes: 2/5 Each!

     

    We didn’t know the 3.2 patch would nerf Hardmodes Bulo and Sword Squadron, but it sweetens our victory to know we got Sword Squadron down on our final raid pre-nerf. As it turns out, that was our cleanest kill of the night. Everything else involved half a dead team (or more) at the end.

     

     

     

     

     

  • HM DP: Cleared

    HM DP: Cleared

    Dread Palace (HM): Cleared!

     

    We may not remember what percentage to stop or start DPS … we may not always jump like bunnies to validate proper position with the server … our intrepid raid leader may not even remember to unmute himself … and the Dread Council may try to cheat its way to survival … but none of that serves as sufficient protection for a group of bosses that we’ve been tailing since Belsavis. Let’s all hope they stay dead now, and that we have some new Big Bad’s on the horizon!

     

    And congrats to Monkey on the guild’s first 78 MH. May it bring many pew pews!

  • HM DF: Cleared

    HM DF: Cleared

    Dread Fortress (HM): Cleared!

     

    On Valentine’s Day, the amourous adventurers of Just Wing It had a date with Brontes, the beautiful and aloof leader of Dread Fortress. But on this special day, we were determined to take her out. We have been courting her for weeks but she has spurned all our advances, breaking our hearts with deadly lightning that only a Sith lady could. However, undaunted and blessed by the love that’s overflowing the universe, we breached the lovely Brontes’ defences and fought our way into her heart and she finally lay down, exhausted.

     

    ~ Parthena

  • HM DF: 4/5

    HM DF: 4/5

    Hardmode DF & DP: 4/5!

     

    It’s been a while since our last update, but not because the guild hasn’t be busy – the webmaster has been lazy! Bad webmaster – bad!

     

    With the release of Oricon, we moved quickly through Storymode Dread Fortress and Dread Palace, and now our raid teams are up to 4/5 in each location in Hardmode. It’s an exciting time to be in the guild right now, as we continue to grow through new applicants and as new content for the game continues to come out. The Starfighter patch came out to mixed reviews, but it’s good to see Bioware continue to produce things that players want. Now … if we could just get some new character stories, this game would be perfect!

  • HM SnV: Cleared

    HM SnV: Cleared

    Scum & Villainy HM: Cleared!

     

    Picture this: We call “last attempt.” At the end of this final attempt, the boss is enraged. In that state, each of his hits strike for half or more a tank’s life. The last man standing is the tank. He’s at half life. Boss’s health is under 1k. Next hit wins. If it’s the boss, it’s over for the night. If it’s the tank, we win. The margin of error was that slim. It took a while, but we got him. Our closest failure was a wipe at about 17k health. Our victory was an even narrower margin on the other side. In fact, it’s hard to imagine a narrower margin.

     

    The other good news from this is that it was a guild effort, with elements from all three progression teams in play at once. This success belongs to JWI, but members of the other two teams were present and will be able to leverage their experience to maximum advantage next week with their respective teams. Stryak will be on farm in no time!

     

    Great work everyone!

  • TFB HM 2×2

    TFB HM 2×2

    TFB HM 2.0: Now With Twice the Clearage!

     

    With a population of members in that sweet spot of age between “students on summer vacation” and “parents with kids on summer vacation,” our summer time progression hasn’t slowed down as much as normal. This is two separate progression teams with TFB HM under their belt at level 55. More greatness to come!

     

     

     

     

     

  • TFB HM 2.0: Cleared

    TFB HM 2.0: Cleared

    Terror From Beyond, Hardmode 2.0: Cleared!

     

    With big thanks to Spiffa and Taru for stepping in and lending their experience, we managed to down this ugly hentai beast in just a few hours of attempts. And for the first hour I was playing 1-handed while holding an infant (in case you guys were wondering why Mayalena kept dying over and over at the beginning). After the way we pwnt Op IX and Bigass Kephess, I think we’re close to rocking this place in one night.

     

     

     

  • HM EC: Cleared

    HM EC: Cleared

    Explosive Conflict Hardmode: Cleared!

     

    Dukker says it best, so to paraphrase him: Adaptable, continuous improvement, the tanks were brilliant, the heals amazed, and the DPS … well … faces were well and truly melted.

     

    And in a notable improvement over the previous success, no rezzes were needed prior to portrait-time!

     

    Once we have like 20 Nightscythes in the guild, we should do a tour of the fleet all together 🙂 .

  • HM EC: Cleared

    HM EC: Cleared

    Explosive Conflict Hardmode: Cleared!

     

    As is guild tradition, the first kill of a progression boss was best achieved with Silverknight dead on the ground. There could be no better omen for the ongoing success of the guild! Granted, EC HM is not the spring chicken of operations in SWTOR today, but we should all be proud to have achieved this success with so few total hours invested. Real life first, always.

     

    One night, three progression teams, three battles with Kephess, one victory, eight Nightscythes, and a hell of a good time.

     

    Big thanks to Mat-lar for stepping in on the kill without much prep to cover for Shenlu, and here’s to big hopes for next week. Shenlu will likely be in excellent company when he and Team HoneyBadger both get the keys to brand spanking new Nightscythes! And watch out for Team Just Wing It. They’re just winging themselves right up to the top!

  • HM EC: 3/4

    HM EC: 3/4

    Explosive Conflict (Hard): 3/4 Defeated!

     

    Always knew my 11-second record for simple minesweeper was developing a skill I’d one-day put to use in real life.

     

    Iwee was a huge help, and a second week with Flyleaf’s amazing heals helped make this run very successful. We need to start looking at Kephess-Hard videos!

     

    And look! Silverknight survived a progression kill.

  • HM EC: 2/4

    HM EC: 2/4

    Explosive Conflict (Hard): 2/4 Defeated!

     

    Our search for a permanent, high quality healer goes on. After several weeks pugging healers, The Outlaw Doc Holiday came in and healed like a real pro. Friendly and mature and highly skilled. Thanks!

     

    Continuing a fine tradition, one dating back to WoW, we stand a very high chance of success on progression bosses when Silverknight (Mayalena) is dead before the end of the fight, and our 7/1 raid was no different.

     

    We have struggled for a few weeks on Toth & Zorn (Hard), because we have no consistency at our second-healer position. And despite that, as well as hitting the enrage timer at around 3% left on Zorn, we succeeded.

     

    Of course, both tanks were dead by the time handler came down, but some seriously pro play from Tallaan, Kaylah, McMahon (Juilin), and Doc made tanks irrelevent. Nice job guys.

     

    From there, we went on to down Firebrand and Stormcaller without too much trouble. We hit the enrage timer there too, but that’s okay. Everyone lived. Except the pilots in the tanks. Go go campaign loots!

  • HM EV + SM EC

    HM EV + SM EC

    Soa (Hard): Defeated!

     

    Sure, we could have done this months ago. We had better things to do, however, than spend hours trying for that one perfect attempt where the pre-1.2-patch randomness and bugginess would not hold us back.

     

    So we’ve been farming KP instead. We have lots of Rakata Main Hands, and no Rakata Chest Pieces. Well, except for the two we got tonight.

     

    With 1.2 fixing Soa’s bugs, we were able to down him easy in Hard mode. We almost had him on Nightmare mode, just for fun. Maybe next time.


    Toth, Zorn, & EC Tanks: Defeated!

     

    Oh yeah … we also managed to progress a little farther on our Progression Run tonight. We’ve got the first two encounters down in Explosive Conflict, Denova, on Story Mode. That feels good.

     

    The tanks gave us quite a bit of trouble, but that was mainly because we had some confusion on what the boss attacks do and how to manage them. A little experience though finally carried the day.

  • HM KP: Cleared

    HM KP: Cleared

    All of Karagga’s Palace (Hard): Defeated!

     

    It was our first night raiding KP Hard, and look what we did. We moved from the first trash pull to looting Rakata Main Hands in 2.5 hours, one-shotting all the bosses along the way.

     

    The trash gave us more trouble than the bosses, because we have no stealth-CC of any kind. So we had to mop up swarms of murder droids.